
Change log
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Update 6.5: 7th September, 2014
[just a small update this time, just forgot to fix something last patch :)]
changed: empty bottles can now be found occasionally on the shores of random islands.

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Update 6: 7th September, 2014

changed: recipes (30 leaves + stone = water) (30 Grapes + Stone = wine) (30 berries + Stone = juice) and (Cacaofruit + Coffee Fruits + Stone = speed potion) now require 1 bottle.
changed: how much weight you loose from having butterflys (-500 to -100) i liked this system, so will keep it.
added: you get your bottle back after drinking wine/water/juice/potions
Removed- the music and jukebox that ended out not being finished. (result lowers download size)
Addded- the Arbalest (Crossbow) can now be crafted several more ways... branch to bamboo, cord to vine...
Added- Many of the buildings have gotten alternate recipes in this update
Changed- All of the buildings now have thier own building folder, this way its more tidy, something i thought was needed when i added alternate building recipes.
Changed- sleeping without shelter is now 0 to 40 dmg whereas before it was 10 - 50 dmg... bit easier...
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Update 5: 11th January, 2014

Its been a little while since my last update
a little more then a month... honestly i can't think of much more to add to the mod
suggestions please!
- this update i was listening to some lovely classical music, hours streight, earily in the morning... i decided to dedicate this update to Beethoven. :P

changed- mod file size has been decreased (some of the music i had imported has been compressed.) 
added- Iron Arrow Head (replaces "iron" in the "Iron Arrow" recipe) to craft it- hammer + iron
added- Sharpened Iron Arrow Head (can be used to make sharpened iron arrow) to craft it- hammer + iron arrow head
added- Sharpened iron arrow (it does more damage then iron arrow, making it the most deadly arrow.)
added- i finally decided to reintroduce the original game options in random game, (btw "easy" can now spawn lions on a very low chance, 3x less chance then "normal" to be accurate.)
added- scripts for an object called "radio" its adds 5 songs to a radio playlist which you interact with, i dont have the model for it finished yet, so its sitting in the sys folder.
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Update 4: 9th December, 2013 (HAPPY 1,000 DAY ME!)

The title of this update is dedicated to my 1,000th day on Unreal Software...
What can i say? was great being here, and i hope to be here for yet another 1,000 days!
Im sorry this update isnt very fancy, but my computer wouldnt boot until yesterday...

Added- most tools & weapons can now be crafted with bamboo
Added- the 'Tent' can now also be crafted with bamboo
Added- the 'splint' action can now ALSO be crafted with branch + cord, Bamboo + liana, Iron bar + Cord
Added- the 'bind' action can now ALSO be crafted with skin + cord & leaf + Cord
Added- Item "Small Stone" is a throwable rock, that does near no damage, can be crafted by using stone & hammer or pebble & hammer
Added- Poison mushroom can now spawn in "moss" object, poison mushrooms are more frequent in random islands.
changed- I reduced the 'drinking at sea' penalty, as it was simply too much... reduced by 10 points.
changed- how much damage the player takes when hunger, sleepy, thirsty... increased by 5 points.
Changed- how much health the player has, i feel its still too high, reduced by 5 points.
changed- how fast the lion moves, we all know we all kite the lions to get the food, well no more! speed increased by .6 speed.
changed- how many scorpians spawn- 2x more frequent 1+ value on very hard, 3+ value on insanely hard.
changed- grape vines can now spawn in random maps
changed- the somewhat small and fast creatures move slightly faster (Kiwi, fish, piranha, monkey, ect.)
changed- i completely redone the hungry/thirsty/sleepy system, they now drain 2x faster then vanilla, in other words- slightly harder, jumping now tires WAY faster, and swiming, attacking and walking are slightly faster.
Fixed- I fixed a horrible bug that wouldnt allow the new building recipes to work proper... i didnt do the ID's right...
Added- A 'game' txt file that returns the hunger/thirst/sleepy ratings back to vanilla, this will make it a bit easier for those that dont like that option.

Version Note- I really wanted to have more uses for Bamboo, so Bamboo is now as important as the branch...
                    I also wanted to increase how regular you will find poison... so scorpions, and poison fungai are more common

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Update 3: 27th Novemember, 2013

Added- 3 varient building recipes to 'Shelter' building
Added- 3 varient building recipes to 'Treehouse' building
Added- 6 varient building recipes to 'hut'
Added- 3 varient building recipes to 'fishing net'
Added- 3 varient building recipes to 'stance'
Added- 3 varient building recipes to 'stone storage'
Added- 3 varient building recipes to 'wood storage'
Added- 3 varient building recipes to 'storage'
Added- 3 varient building recipes to 'big storage'
Changed- the players jump is reduced slightly
Changed- the chance to light a fire from 30% to 20% this'll be a piss off!
Changed- players health is reduced slightly (to piss you off more :P)
Changed- decreased how much food heals player
Changed- increased how much poisonous food damages player
Changed- i worked on the random map gamemodes slightly... made it a bit harder, and added a discription.


PLEASE FORGIVE ME FOR THE MESSY BUILDING MENU, I CANT WORK OUT HOW TO MAKE IT LOOK GOOD


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Update 2: 19th Novemember, 2013

Added- Iron arrows, craftable in 1-10-25-50 stacks, and crafted with branch, feather, iron. ALT- iron, wood arrow ALT- iron, stone arrow (BTW sorry for the lack of new texture... not sure how its done...)
Added- larger raptor called "T-Rex" its two times harder, but three times more profitable (more loot) this will only be accessable to the editor... i dont care to edit this one further...
Added- three guns hidden in the editor, they're very OP'd but i dont care to edit them, they were only tests that i added to the version... i dont think its neccisary to remove either.
Changed- water breath meter has been changed to 20,000 max air, insta-death is still here.
Changed- i made the player exaust thirst & hunger a bit more...
changed- player take 15 dmg for hunger thirst & exaused apposed to the 10 dmg

Please dont winge if this mod is too hard :P
please note this mod is not meant to be realisticly hard... this mod is however meant for pros.

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Update 1: 7th Novemember, 2013

changed- how very hard this game is- the player is given only 50% of his original health, he also exausts, thirsts, and hungers faster.
changed- players jumping is decrease slightly
changed- player now takes twice as much salt water effects
changed- how much player takes in maxium damage if not in shelter while sleeping- 10-20 to 10-50
changed- light cycles- the cycles were unrealistic... i made them a bit better.
changed- drowning system, you now take 100 damage from running out of breath- insta-death, you however get 25% more air
changed- most units have somewhat more health
added- 1-10-25-50 recipes to all of the ammo types.
added- Alternate recipes for all arrows- Bamboo + Feathers + poison = poison arrow for example.
added- Alternate recipes for all arrows- Wood arrow + pebble = arrow / wood arrow + poison = Poison arrow.
added- Alternate recipes for Bow, Slingshot, long bow, gold bow & Fishing rod they can now use both Liana & Cord.
added- 1-10-25-50 recipes to spear & claw spear, can also be crafted using bambo instead of branch.
added- 1-10-25-50 to 'stone to pebble' recipe.
